Building materials

Iconic Batmobile from "Batman Returns" Set for Auction

The legendary Batmobile from Tim Burton's 1992 cinematic masterpiece, 'Batman Returns,' is making its grand debut on the auction block. This celebrated vehicle, a defining symbol of Gotham City's dark allure, is poised to ignite a bidding frenzy at Julien's Auctions and Turner Classic Movies, with an estimated value ranging from a staggering $5 million to $7 million. This event marks a significant moment, as it's the first time this specific, screen-used prop car has been presented for public acquisition, offering a unique piece of film history to collectors worldwide.

The Cinematic Icon Goes Under the Hammer

On November 23, 2026, the iconic Hero Batmobile, prominently featured in Tim Burton's 1992 film 'Batman Returns' and driven by Michael Keaton, will be auctioned in Los Angeles, California, by Julien's Auctions and Turner Classic Movies. This extraordinary vehicle, a fusion of two Chevrolet Impala chassis, was meticulously crafted by Carl Casper and his team. Its imposing 19-foot-8-inch frame, sleek black finish, and V8 engine with a three-speed automatic transmission embodied the film's distinctive Art Deco-inspired Gotham aesthetic. The Batmobile served as the primary on-screen vehicle, appearing in numerous driving sequences and later showcased at the film's premiere, wrap party, and the Marconi Automotive Museum. This auction, which coincides with the 60th anniversary of the 1966 Batman television series, will also feature other Batman-related memorabilia, promising a spectacular event for enthusiasts and collectors.

This auction of the 'Batman Returns' Batmobile transcends a mere sale; it's a celebration of cinematic artistry and automotive innovation. The vehicle, with its distinctive design and powerful presence, represents a pivotal moment in superhero cinema, blending fantasy with tangible engineering. It reminds us of the profound impact creative vision can have, not just on storytelling but also on tangible objects that become cultural touchstones. The opportunity to own such a significant piece of film history offers a direct connection to the magic of moviemaking and the enduring legacy of the Caped Crusader.

From Flâneur to Digital Observer: How Urban Spectatorship Evolved

The concept of urban observation, exemplified by the 'flâneur', underwent a significant transformation in 19th-century Paris. The rapid development of the city, marked by new streets, covered arcades, vibrant cafés, and burgeoning department stores, fundamentally altered how people experienced and perceived their surroundings. This era shifted walking from a mere means of transit to an act of deliberate observation, where pedestrians absorbed the dynamic tapestry of human activity, architectural grandeur, and commercial displays. Covered passages, such as Passage des Panoramas and Galerie Vivienne, epitomized this change, offering enclosed, pedestrian-friendly environments that blurred the lines between public thoroughfares and commercial interiors, inviting unhurried contemplation of their intricate details and varied offerings. Simultaneously, Baron Haussmann's urban renewal projects introduced broader boulevards and expansive vistas, turning the city into a panoramic spectacle where daily life unfolded before an appreciative audience. The emergence of department stores further intertwined shopping with observation, with elaborate window displays serving as captivating preambles to the retail experience, encouraging passersby to pause, admire, and envision desired lifestyles. It was within this evolving landscape of urban visual stimulation that the figure of the flâneur emerged as a distinctive urban observer, able to traverse the city at leisure, immersing himself in its ever-changing rhythms and spectacles.

Charles Baudelaire, in his 1860s work 'The Painter of Modern Life', deepened our understanding of the flâneur, portraying him not as a seeker of timeless beauty, but as an individual profoundly attuned to the ephemeral nature of modern existence. The flâneur, as Baudelaire described, found meaning in the transient aspects of the city – its fashions, bustling crowds, spontaneous gestures, and fleeting encounters – viewing the metropolis as a rich source for keen observation. This perspective underscored modernity's embrace of the temporary and unstable, defining the contemporary city by its perpetual flux. The flâneur's seemingly aimless wanderings were, in fact, a deliberate exercise in attentiveness, allowing him to oscillate fluidly between being a participant and a detached observer. Decades later, Walter Benjamin revisited the flâneur in his unfinished 'Arcades Project', interpreting the Parisian arcade as more than just architecture; it represented a fundamental shift in the relationship between citizens and their urban environment, blending public movement with commercial exhibition in a space designed for visual engagement. Benjamin highlighted the tension between the flâneur's detached observation and the pervasive commercial interests, where captivating shop windows transform goods into alluring images, influencing desires even before a purchase is considered. This analysis revealed that urban observation is deeply intertwined with the burgeoning consumer culture, suggesting that even seemingly passive viewing is a form of participation in the city's economic and visual structures.

As the 20th century progressed, the dynamic between urban space and spectatorship extended far beyond the traditional streets and arcades, influenced by the advent of cinema, photography, advertising, and digital media. The modern urban experience became intrinsically linked to a broader visual culture, where architectural forms are encountered alongside their mediated images, products are perceived through advertising narratives, and public spaces double as canvases for communication. Today's observer no longer needs to physically navigate the city to engage with its imagery; the urban landscape itself is increasingly mediated and reimagined through advanced technologies of representation. The flâneur, therefore, serves as a foundational archetype for the modern urban spectator, rather than a figure confined to a bygone era. While the specific act of strolling might belong to the past, the core essence of observing, interpreting, and engaging with the city through images continues to evolve with new technologies and spatial transformations. The contemporary urbanite often acts as both a consumer and a creator of urban imagery, actively documenting, sharing, and curating their experiences. This transforms individual observation into a collective, constantly updated form of urban spectatorship, where physical presence in the city is often accompanied by an awareness of how that experience will be captured and shared digitally. The modern city thus presents itself as an ongoing spectacle, designed to capture our attention and integrate us into its visual narratives.

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ETH Zurich Develops Autonomous Robotic Hand Capable of Fingertip Locomotion and Manipulation

A groundbreaking advancement in robotics has emerged from ETH Zurich's Soft Robotics Lab: a self-sufficient, five-fingered robotic hand capable of navigating diverse terrains, maintaining balance, recovering from falls, and interacting with its environment, all by utilizing its digits. This innovative design transforms the conventional robotic hand into a mobile entity, where its fingers perform dual functions of support, movement, and object interaction. The system leverages sophisticated reinforcement learning techniques, trained in simulated environments, to achieve complex motor policies that are then applied to the physical device. This approach signifies a substantial leap in untethered robotic manipulation, moving beyond traditional locomotion methods to integrate mobility directly into the end effector.

The prototype, weighing 818 grams, is built upon a standard anthropomorphic hand featuring five fingers, each equipped with four actuated joints, totaling 20 joints. Researchers Amirhossein Kazemipour, Hehui Zheng, and Robert K. Katzschmann integrated a compact onboard system, including a power source, sensors, and processing hardware, making the robot fully self-contained. This untethered design eliminates the need for an external arm to transport the hand, marking a significant step towards practical mobile manipulation. The team drew inspiration from its resemblance to a character from 'The Addams Family,' highlighting its unique and somewhat eerie independent movement capabilities.

The process of enabling a hand to 'walk' is inherently complex, differing greatly from the mechanics of a typical quadrupedal robot. The distinct geometries and ranges of motion of each finger, coupled with the natural angle of the palm, present unique challenges. Furthermore, when one finger is lifted for a step or to engage with an object, the remaining fingers must continually adjust to maintain the robot's overall balance. The research team overcame these challenges by employing reinforcement learning. This method involved meticulously training locomotion strategies within a simulated environment before transferring these learned behaviors to the physical robotic hand, allowing it to adapt to its asymmetric structure and dynamic balancing requirements.

The efficacy of this robotic hand extends far beyond simple laboratory demonstrations. The device successfully navigated 14 different indoor and outdoor surfaces without external power, including carpet, tile, metal grates, asphalt, grass, gravel, and weathered stone. Its resilience was further demonstrated by its ability to self-right after being deliberately placed on its side, succeeding in 21 out of 25 attempts. Moreover, the fingers seamlessly transitioned between locomotion and manipulation. In one notable experiment, the robot sustained its balance while accurately pressing keyboard arrow keys, achieving 29 correct inputs out of 32 attempts. It subsequently applied these newfound keyboard skills to successfully complete levels in the puzzle game Sokoban, showcasing its impressive versatility and fine motor control.

Further experiments explored the hand's capacity to approach and propel small objects towards a designated target, highlighting the integrated functionality of locomotion and manipulation within a single system. This dual capability forms the core of the research. Traditional robotic hands typically operate as extensions of a larger arm, often requiring a mobile platform for movement across space. By endowing the hand itself with independent locomotion, the need for some external hardware is reduced, potentially enabling larger robots to deploy the hand into confined or otherwise inaccessible spaces. The researchers envision future applications where a larger robot positions the hand near a narrow opening, allowing it to autonomously crawl to a control panel or object, execute a required task, and then return for retrieval. While further refinements in onboard perception and expanded movement repertoires are necessary, this experiment fundamentally redefines a common robotic component. Instead of designing additional mechanisms to transport the hand, ETH Zurich has pioneered a method where the fingers themselves facilitate its independent movement.

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